![dwarf fortress ascii curses dwarf fortress ascii curses](https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/6974/Hoelbrak.png)
Which makes this one a lot like Dwarf Fortress to me: It relies on a measure of graphical power to run - to wit, SDL and therefore Xorg. I’ll be honest and say I only played Privateer well after its heyday, and at the time didn’t see much that hadn’t been touched on when I was still using a C64.Īscii Sector amuses me though, mostly because it captures a lot of the space trading genre, without ever needing much in the way of graphics.Īnd of course, any time you can strip away graphical requirements and still have a speedy game with depth and action, I’m all for it. I think this is from the curses.png 'font.'. I have also found that zooming in and out creates really stretched out/choppy text.
![dwarf fortress ascii curses dwarf fortress ascii curses](https://i1.wp.com/itsfoss.com/wp-content/uploads/2018/11/empire-ascii-game.jpg)
Ive tried tilesets and Ive found that I dislike them. Speaking of gray areas, I never know whether I should jump for joy or just raise a minor ruckus when I find a game that runs in textmode under SDL.ĭwarf Fortress is one example, although Dwarf Fortress qualifies as something beyond “game.” The complexity and detail and variety push it to something … something beyond “game,” anyway.Īscii Sector is probably another, although this one incorporates a striking amount of action - more than I would expect from a textmode game, anyway.Īs I understand it, Ascii Sector attempts a faithful rendition of Privateer, which you might remember as an evolution of Elite … which I have now mentioned twice in the space of a month. Dwarf Fortress ASCII only, no png/bmp 'font' Im a newb, using Dwarf Builder (Mac) and Ive gotten familiar with editing the init file.